The Server has been updated to the latest version. Game has been tested and considered functioning - you can update your game; outdated game clients might not be able to join anymore.
This weeks game update focuses mainly on bug fixing and new scenario options. Still no planets :(
http://forum.keenswh.com/threads/7364671/
Space Engineers Server
Friday, July 17, 2015
Thursday, July 9, 2015
Weekly Game Update
The Server has been updated to the latest version. Game has been tested and considered functioning - you can update your game; outdated game clients might not be able to join anymore.
This weeks update surprisingly implemented a warp drive bock. We now can travel large distances in a matter of seconds. If that sounds familiar: yes, it's kinda the same as the FTL mod I wanted to implement. Anyways, at least a bit more to build in our ships :)
Full Update list here.
This weeks update surprisingly implemented a warp drive bock. We now can travel large distances in a matter of seconds. If that sounds familiar: yes, it's kinda the same as the FTL mod I wanted to implement. Anyways, at least a bit more to build in our ships :)
Full Update list here.
Monday, July 6, 2015
Space Engineers - Step by Step: Blueprints
What are Blueprints, how do you use them, and how do you make one of your own ship?
Well, blueprints are exactly what they're supposed to be: A blueprint of your ship, where you can see, which block has to be placed where. You can create blueprints of small ships, large ships and stations.
Well, blueprints are exactly what they're supposed to be: A blueprint of your ship, where you can see, which block has to be placed where. You can create blueprints of small ships, large ships and stations.
Sunday, July 5, 2015
Major project completed
Sun 7/5/15 at 22:45, the first major project was finished. My very own mothership is now entirely open for use.
Thursday, July 2, 2015
Weekly Game Update
The Server has been updated to the latest version. Game has been tested and considered functioning - you can update your game; outdated game clients might not be able to join anymore.
Nothing... Literally nothing... look here...
http://forum.keenswh.com/threads/7363921/
Nothing... Literally nothing... look here...
http://forum.keenswh.com/threads/7363921/
Sunday, June 28, 2015
Weekly survey
What are your goals in Space engineers?
Those answers got equally many responses:
- Building Cool stuff
- Building the most badass battleships
- PVP
- Scouting / Gathering resources
I'll try to focus our game on that with plugins and maybe events later.
Friday, June 26, 2015
Server Update: Plugins
A new week and I had the drive to crawl through the mod library once again. I hope you enjoy our new blocks and that they won't make any problems. I'll continue searching for nice plugins as well as being open to your suggestions. Just keep it kinda realistic in a way...
Ludicrous Speed: Raises the top speed of any ship or person to a max of 250 m/s. Missiles or small ships might be even faster, up to 265.2. Be careful though. Ships may get destroyed (armor might be flattened), minor lags might be caused and don't use weapons when travelling faster than 104.4 m/s.
Gravity Collector: Tired of loosing ore while mining? This mod promises to help us out, getting floating ore, the drills didn't grab themselves.
Eikesters Decorations and more - Part 1: This adds some decorative blocks which have no actual use. I thought you might like them anyways - for example to fill in empty rooms
Ludicrous Speed: Raises the top speed of any ship or person to a max of 250 m/s. Missiles or small ships might be even faster, up to 265.2. Be careful though. Ships may get destroyed (armor might be flattened), minor lags might be caused and don't use weapons when travelling faster than 104.4 m/s.
Gravity Collector: Tired of loosing ore while mining? This mod promises to help us out, getting floating ore, the drills didn't grab themselves.
Eikesters Decorations and more - Part 1: This adds some decorative blocks which have no actual use. I thought you might like them anyways - for example to fill in empty rooms
Subscribe to:
Posts (Atom)